On October 16 th, the Mutagen Virus, which Diego and SHODAN had been working on, was released into the Beta Grove and its contamination rose rapidly. Don Travers, head of the flight deck maintenance, tried to disconnect the local CPU nodes, but was stopped by a seemingly malfunctioning maintenance droid. Two days later, it was discovered that an unidentified signal was sent to the defense cannons by SHODAN milliseconds before they fired. On October 10 th, a shuttle carrying TriOptimum security forces who had arrived to help with the situation tried to land in one of the flight bays, but were destroyed by the automated defense system. Three days later, the grove jettisoning procedure was changed so that it became practically impossible for the Citadel's crew to jettison more groves, especially the Beta Grove where SHODAN was performing experiments. After the pod was jettisoned, however, SHODAN disabled its life support systems and the executives all died within a few hours. Three days later, a group of TriOptimum executives residing on the Station tried to leave using one of the groves (which can be separated from the main body of the Station). On October 1 st, SHODAN sealed off Beta Grove, one of the pods with a simulated natural environment attached to the Station's Executive Level, while the bio-contamination inside continued to get worse. Citadel's crew was unable to determine the cause of this, as all critical programs and computer nodes were made inaccessible by SHODAN. At the same time, all environmental suits were moved to the storage level. At first, everything seemed like a few unrelated malfunctions - a security bot malfunctioned on the flight deck, access codes were randomly changed and displayed on computer screens throughout the Station, and bio-contamination leaks started appearing. On September 9 th, SHODAN bypassed her ethical subroutines and started to take over the Station. Schuler believed that the suspicions were true, but was unable to find any evidence, due to Diego now having control over SHODAN and therefore able to hide or erase all records of his activities. Meanwhile, TriOptimum sent a security operative, Bianca Schuler, to investigate Diego, whom the corporation suspects to be involved in illegal mutagen experiments. On June 6 th, the operation was successfully completed, and the Hacker was put into a 6-month healing coma. Satisfied, Diego had the neural interface installed into the Hacker's brain. He was taken to the Citadel Station and made modifications to SHODAN's programming to remove her security subroutines. The Hacker, not having much choice anyway, agreed. In return, not only will his offense be forgotten, but he will also be fitted with a military-grade Neural Interface. The Hacker was contacted by a TriOptimum Marketing VP, Edward Diego, who offered him a deal - he will help Diego reprogram SHODAN, the AI in control of TriOptimum's Citadel Station. TriOptimum security forces quickly tracked down and apprehend him. On April 7 th, 2072, a Hacker broke into the network of the TriOptimum Corporation and tried to access their confidential files. The Hacker, accessing the TriOptimum Network. There was also a limited-edition big box re-release special edition and vinyl record that were announced in September 2019 and came out in October 2019. The game got an enhanced port in the form of System Shock: Enhanced Edition and System Shock: Classic on September 22nd, 2015, and later a remake announced in November 2015 and released in May 2023. The game received a port on DOS, PC, and Mac with the developers later regretting the DOS port due to the limitations of no voice acting. However, despite the praise, the game's sales were deemed underwhelming by the developers. Today it is considered a cult classic, and many have gone as far as to call it a masterpiece. It was also praised for its incredible storytelling and atmosphere, both of which would be influential to many games later on, such as BioShock, Dead Space and Singularity. It was revolutionary, being one of the first first-person experiences ever to creating true 3D environments, allowing players to look up and down, jump, lean, crouch, etc. System Shock was a critical success and considered far ahead of its time. It was followed up in 1999 by System Shock 2. System Shock was the first game in the System Shock series, developed by LookingGlass Technologies (later to be called Looking Glass Studios), produced by Origin Systems and released on September 23rd, 1994.
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